When I first started playing Age of Sigmar, I didn’t know too much about the lore of the setting. The game is set in the world of Age of Sigmar, a wargame by Games Workshop, while this RPG is published by Cubicle 7, who created the 40k RPG, Wrath and Glory, as well as The One Ring. In AOSRP: Soulbound, you are one of the Soulbound, a member of an ancient order who sacrifice their own souls and immortality to guard the Mortal Realms. The only thing standing between the fall of the Cities of Sigmar and the beginning of a new Age of Chaos is you, an elf pirate, a dwarf rune smith with a massive mowhawk, and a blind elf riding a gigantic flying fish. At least when you've been taught by so many other rpg-systems that "guile" is for deceiving, lying, and convincing in a cunning manner. "Guile" and "entertain" does not always fit those scenarios. And maybe it's just me but I would like to see more social encouter skills like "charm" and "leadership" for those situations where you want to get a dialog started with good and honest intentions with a NPC that is not interested or hard to earn trust from. My only wish is that the character sheet would mark what attribute each skill uses, or be put in a layout of skills being sub-sections under each attribute-section. Factions/archetypes that lore-wise have special equipment and mechanics are well represented (kharadron overlords got some cool things that is just for them, as an example).
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This is an excerpt of my full review, which you can find at:Įasy and fun rules with good mechanisms. Personally, it’s a purchase I do not regret at all, and I have a good feeling that Age of Sigmar will be one of the games I’ll be offering up for my home games very soon. If you’re interested in near-mythic heroes fighting against the tide of darkness, but without the tired tropes of D&D and the anime-inpired trappings of Exalted, then Age of Sigmar might just be up your alley. And with so much more of the setting to explore past those options in the core book, Cubicle 7 has a lot more surprises in store. That said, a game is more than just it’s mechanics, and Soulbound offers a unique fantasy setting to explore that isn’t about just dungeon delving. Even the Doom mechanic feels like a similar element from Deadlands. The rules are quite a bit for new GMs, but they draw inspiration from sources that are familiar to those who are used to systems like 2d20 and the World of Darkness and should be an easy transition to those who’ve played or run such games.
Cubicle 7 has done a great job in bringing the setting to an RPG format, and in a manner that feels heroic, while keeping the desperate tone of the setting. Warhammer Age of Sigmar Roleplay: Soulbound is a stellar product that gives me great hope for the Soulbound RPG line. Warhammer Age of Sigmar Soulbound: Core Rulebook